A "Showing without going" performance/ workshop may consider using gameplay. Projects in the genre of gameplay are very much interactive and immersive with participants following a live-action narrative to which they have to contribute in order to complete the game. Audience will play mini-games or complete tasks in order to move the narrative. This can include but is not limited to:Escape rooms: a game which involves a team looking for clues and solving puzzles in order to accomplish tasks that will move them across several rooms or levels in one room. There is a limited amount of time in which they must complete all tasks with the goal to escape from the site of the game. Live-action games: audiences will be given a character and they must assume the persona of the character and maintain it until the character dies or game is over. They usually require audiences to physically engage in the game, and are set on large scale sites or even throughout a whole city.
Game / Play can also involve tools such as AR, VR, Mobile apps...etc.